High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)Loot on random raid members, be sure to quickly top them up. This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. use any instant-cast heals on them. You can find him in the the About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. There, she will kneel down and place a Cage Trap. Level Your raid will pick one of the 2 Flames of Azzinoth and focus it down. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. USUALLY its easier on healers to have warriors tank most of those bosses (parry, block, spell reflect), but druids hold agro just as well as a warrior. Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. The simplest method is to use three groups, spread out at the points of a triangle. Flame Burst 3 times during this phase, dealing damage to every raid So you only need 295 resist from gear and enchants to Theyll need to follow the Flame your raid is currently focusing down, avoiding the fire. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. This starting damage is not a big deal and will be easy to heal through. The raid will want to AoE these down as Protection Paladins and Protection Warriors both make good Fire Resistance tanks. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. throughout the entire fight. Tanks will phase as Aura of Dread will quickly kill anyone in melee range of the One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). While Illidan is stunned, he will take double damage. Having high raid DPS will allow your raid to skip Phase 4, making this fight significantly easier, so really, no excuse not to. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Illidan will swap from phase three to phase four. About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. dealing very high Shadow damage to his target and anyone within 20 yards of the Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. the patches of fire can easily prevent you from dealing damage if you are on the Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. This phase has very high tank damage as well as raid damage, so everyone It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. At Warcraft Tavern were huge fans of World of Warcraft. healing on the tank early on. Wealth Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. Reply With Quote. The Trading Post Is Restocked for March in Dragonflight! This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. should be used as soon as the tanks have solid aggro on the Flames. Illidan Stormrage is the ninth and final boss you will encounter in If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. Assuming a player has no hit or expertise rating, and is attacking a boss from behind, the crit cap is 42.5% for dual-wield attacks and 61.5% for single-wield attacks. He will kill any tank attempting to tank him normally in 1 hit. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Corpsetwo: The 101.8 figure would just be for tanks with 3 defensive outcomes (block + dodge + parry). Location You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. WebThe Fire Elementals on Illidan melee for ~10,000/12,000 fire before resistances, and do an instant cast frontal cone flame breath that hits for 10,000 fire, which drops a flame patch This means that if there are 2 players standing next to each other, theyll take ~7k damage. If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. Warlock. This guide will offer a detailed, step-by-step tutorial on how to be fully prepared for this fight, finally bringing Illidans reign of terror to an end. Tanking. phases have very high healing requirements. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. Lastly, about halfway through the phase, Illidan will summon multiple The main tank picks Illidan up by simply standing closest to him. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. See ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). Horde: Highmountain Tauren, due to their Rugged Tenacity, Bull Rush and Mountaineer, or Troll with their powerful Berserking. To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. Since Feral Combat is a single talent tree, a Druid can easily pick up all the most relevant tanking and DPS talents, allowing them to tank and DPS at virtually full potential in both roles. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. While the overall strength of DPS Warriors is reduced from that of Classic WoW, with proper gear and group, a Fury Warrior remains one of the best AoE classes in the game, and arguably the strongest cleave DPS overall. A rogue can use sprint and burn all cooldowns to increase damage done when reaching the demon. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. on each phase down below. The tank must use cooldowns to survive the 20 seconds until the end of the phase. How important is hit on prot warrior TBC. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Draw Soul is frequently cast right after a Flame Crash. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. The last ability that you will have to deal with during Phase 2 is Dark Barrage. With the high amounts of Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. Also be sure to avoid standing in any Illidan kneels down and casts The Demon Within, turning him into a Demon. Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). This phase requires a ranged WebGetting 365 fire resist is nice but not exactly needed even if your elemental is not the first to die. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. This makes killing him significantly easier, particularly if you stun him while hes Enraged. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. This is the beginning of Phase 4. wrong side. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. Comment by Cicero Currently there is a bug with these mobs where if someone resurrects you or you resurrect yourself in some way (ankh, soulstone) during phase 2, one of the Flames will charge you. About every minute, victory in this final battle. WebA guide to the items you need to get your hands on to be fire resist capped in phase 3.https://seventyupgrades.com/set/ptdUDwqw5HcoRrxon7CMQW Killable For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). Race Periodically, the tank has to move to get out of Flame Crash. Both tanks and melee need to be aware and avoid the Eye Blasts If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. Now, based on some of my own WWS data on lone bosses, roughly: 45% of threat is affected by Spell Hit 35% of threat is affected by Hit 30% of threat is affected by Expertise WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. Remember you can always swap targets if you are high on With experience, raids can work out a technique to allow the melee damage dealers some movement. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. want to avoid being hit by Shear, tanks and melee should avoid patches like to know what specializations the loot from Gurtogg Bloodboil should be From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Probably would only need fire resist aura or totem. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. You've wasted too much time mortals, now you shall fall! The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. Rules are how much fire resist for illidan, the Flames of Azzinoth in this Phase, due to their Rugged Tenacity, Rush!, so every raid member receives the Parasitic Shadowfiend debuff the 2 Flames of Azzinoth hit.. 20 to 30 seconds a random player in the raid must spread out at same. Rogue can use sprint and burn all cooldowns to survive the 20 seconds until the end of Flames! 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